- What is 'fun'?
- Hyperfixating on synergy
- Card draw & ramp
- Mana curve
- Board presence & tempo
- Interaction
- Card quality
This article is part 2 of a series about my Phlage Commander deck. Click here to read Part 1 and Part 3.
Commander obviously is played by many people, and people find enjoyment from the game in many different ways.
What is 'fun'?
The following are my two golden rules for a fun Commander deck:
- Every player has an equal chance to win the game
- Every decision made throughout the game has a meaningful impact on the outcome of the game.
Hyperfixating on synergy
Many commander players get into the trap of
One of the most important
Card draw & ramp
Mana curve
I believe the biggest secret sauce to building an effective commander deck is understanding and optimizing your mana curve.
For the most part, this involves
Board presence & tempo
Ultimately, the winner of a commander game is whoever deals the most combat damage (at least in bracket 3). There are combos and other damage pingers, but generally speaking combat damage is the main form of game winning material.
Interaction
Card quality
Every card in your deck should be fighting for a slot.
Click here to read Part 1, a general deck-tech of the Phlage Commander deck, or [Part 3], a card-by-card analysis of that deck.