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January 1, 1970

Phlage, Titan of Fire's Fury, Part 2: EDH Deckbuilding Theory

How to make Commander decks that are more fun!

This article is part 2 of a series about my Phlage Commander deck. Click here to read Part 1 and Part 3.

Commander obviously is played by many people, and people find enjoyment from the game in many different ways.

What is 'fun'?

The following are my two golden rules for a fun Commander deck:

  1. Every player has an equal chance to win the game
  2. Every decision made throughout the game has a meaningful impact on the outcome of the game.

Hyperfixating on synergy

Many commander players get into the trap of

One of the most important

Card draw & ramp

Mana curve

I believe the biggest secret sauce to building an effective commander deck is understanding and optimizing your mana curve.

For the most part, this involves

Board presence & tempo

Ultimately, the winner of a commander game is whoever deals the most combat damage (at least in bracket 3). There are combos and other damage pingers, but generally speaking combat damage is the main form of game winning material.

Interaction

Card quality

Every card in your deck should be fighting for a slot.


Click here to read Part 1, a general deck-tech of the Phlage Commander deck, or [Part 3], a card-by-card analysis of that deck.