- Build for fun, play to win
- The golden rule
- Avoid high variance cards
- Four pillars of Commander
- Play more card draw
- Haste is good
For those that don’t know me, I am a bit of a Magic the Gathering junkie. I’ve been playing since 2020 and have dabbled in a variety of formats, but by far the largest share of my time has been spent playing and building decks for Commander.
Commander is a bit of a strange format within the Magic ecosystem. Magic the Gathering for most of its history was designed to be a fairly competitive 1v1 format.
Build for fun, play to win
The golden rule
Everybody gets to participate.
Commander ultimately is a party game, built from the mechanics of a highly competitive game.
Avoid high variance cards
Four pillars of Commander
Play more card draw
PLAY MORE CARD DRAW
Haste is good
Click here to read Part 1, a general deck-tech of the Phlage Commander deck, or [Part 3], a card-by-card analysis of that deck.